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A
addHighscore(int, String)
- Method in class
Highscore
adds score/name to the highscore table, returns position in highscore table or -1 if no highscore
B
bg01
- Variable in class
FishWorld
bg02
- Variable in class
FishWorld
bg03
- Variable in class
FishWorld
bg04
- Variable in class
FishWorld
bg11
- Variable in class
FishWorld
bg12
- Variable in class
FishWorld
bg13
- Variable in class
FishWorld
bg14
- Variable in class
FishWorld
bubImages
- Variable in class
FishWorld
C
checkFishKill()
- Method in class
FishWorld
checks if a mouse click hit a fish and changes score then
clickLock
- Variable in class
FishWorld
D
dbGraphics
- Variable in class
FishWorld
dbImage
- Variable in class
FishWorld
direction
- Variable in class
Fish
drawFishes(Graphics)
- Method in class
FishWorld
draws the fishes
dying
- Variable in class
Fish
dynamiteCount
- Variable in class
FishWorld
dynamiteImage
- Variable in class
FishWorld
F
Fish
- class
Fish
.
FishWorld, a point and click game with fishes
Copyright (c) 2001,2002 by Stephan Uhlmann
<su@su2.info>
published under the GPL
Fish()
- Constructor for class
Fish
constructor
fishes
- Variable in class
FishWorld
fishImages
- Variable in class
FishWorld
FishWorld
- class
FishWorld
.
FishWorld, a point and click game with fishes
Copyright (c) 2001,2002 by Stephan Uhlmann
<su@su2.info>
published under the GPL
FishWorld.FishWorldKeyAdapter
- class
FishWorld.FishWorldKeyAdapter
.
KeyAdapter for receiving the KeyEvent's we need
FishWorld.FishWorldKeyAdapter(FishWorld)
- Constructor for class
FishWorld.FishWorldKeyAdapter
FishWorld.FishWorldMouseAdapter
- class
FishWorld.FishWorldMouseAdapter
.
MouseAdapter for receiving the MouseEvent's we need
FishWorld.FishWorldMouseAdapter(FishWorld)
- Constructor for class
FishWorld.FishWorldMouseAdapter
FishWorld()
- Constructor for class
FishWorld
G
GAME_STATE_AFTER_GAME
- Static variable in class
FishWorld
GAME_STATE_AFTER_GAME_HIGHSCORE
- Static variable in class
FishWorld
GAME_STATE_BEFORE_GAME
- Static variable in class
FishWorld
GAME_STATE_IN_GAME
- Static variable in class
FishWorld
GAME_STATE_LOADING
- Static variable in class
FishWorld
gameState
- Variable in class
FishWorld
getAppletInfo()
- Method in class
FishWorld
returns info about this applet
H
height
- Variable in class
Fish
highscore
- Variable in class
FishWorld
Highscore
- class
Highscore
.
FishWorld, a point and click game with fishes
Copyright (c) 2001,2002 by Stephan Uhlmann
<su@su2.info>
published under the GPL
Highscore()
- Constructor for class
Highscore
consctructor
I
init()
- Method in class
FishWorld
initializes the applet
isHighscore(int)
- Method in class
Highscore
checks if score is in Highscore
isHit(int, int)
- Method in class
Fish
check whether fish is hit by shot at x/y
isNewHighscore(int)
- Method in class
Highscore
checks if score is a new Highscore
K
keyPressed
- Variable in class
FishWorld
keyPressed(KeyEvent)
- Method in class
FishWorld.FishWorldKeyAdapter
keyPressedChar
- Variable in class
FishWorld
kill()
- Method in class
Fish
kills the fish by setting it to "dying"
L
loadGraphics()
- Method in class
FishWorld
loads the graphics, increments loadProgress and calls repaint() after every loaded image (to display progress bar)
loadProgress
- Variable in class
FishWorld
M
mouseClickButton
- Variable in class
FishWorld
mouseClicked
- Variable in class
FishWorld
mouseClickX
- Variable in class
FishWorld
mouseClickY
- Variable in class
FishWorld
mouseEntered(MouseEvent)
- Method in class
FishWorld.FishWorldMouseAdapter
mouseExited(MouseEvent)
- Method in class
FishWorld.FishWorldMouseAdapter
mousePressed(MouseEvent)
- Method in class
FishWorld.FishWorldMouseAdapter
moveFishes()
- Method in class
FishWorld
moves the fishes around and checks if a fish arrived at the other side
myBgColor
- Variable in class
FishWorld
myFgColor
- Variable in class
FishWorld
myFont
- Variable in class
FishWorld
myThread
- Variable in class
FishWorld
N
name
- Variable in class
FishWorld
name(int)
- Method in class
Highscore
returns name of player no.
names
- Variable in class
Highscore
newFish()
- Method in class
FishWorld
creates a new Fish and adds him to the fishes Vector
P
paint(Graphics)
- Method in class
FishWorld
paints the Applet, just calls update()
points
- Variable in class
Highscore
points(int)
- Method in class
Highscore
returns number of points of player no.
R
run()
- Method in class
FishWorld
runs the Applet Thread, loops infinite until theadQuit is set to true
S
score
- Variable in class
FishWorld
speed
- Variable in class
Fish
start()
- Method in class
FishWorld
starts applet by forking a new Thread of ourself and starting this Thread
stop()
- Method in class
FishWorld
stops the Applet Thread by setting threadQuit to true and waiting until the Thread exists its run loop
swimImage
- Variable in class
Fish
T
threadQuit
- Variable in class
FishWorld
threadRunning
- Variable in class
FishWorld
type
- Variable in class
Fish
U
update(Graphics)
- Method in class
FishWorld
paints the Applet depending from current gameState, uses double buffering
W
width
- Variable in class
Fish
X
x
- Variable in class
Fish
Y
y
- Variable in class
Fish
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